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Author Topic: Sound is the next frontier for virtual reality  (Read 329 times)
javajolt
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« on: December 22, 2017, 06:51:47 PM »
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It's not just about frame-rate and resolution. Music is playing an increasingly important role in virtual reality and augmented reality development.

Wanna learn to DJ?

A company called Tribe VR, which makes products (experiences, in the VR nomenclature) teaching people real-world skills in VR & AR environments, just launched a DJ school for Oculus Rift.

To create its DJ school, Tribe teamed up with DJ Kryoman and Pyramind, a San Francisco-based music school. Lessons include beat matching basics, mixing techniques, and DJ masterclasses. Techniques are taught by virtual DJ mentors.

It's easy to think of virtual reality as a visual experience, but a growing number of developers are capitalizing on the immersive environments of VR to bring users interactive experiences built around music.

Oculus users can experience live performances in interactive venues via an app called Noys VR. Rift and Gear VR users can participate in a psychedelic interactive music video for electronic duo Night Club's single Show It 2 Me.

"I'm excited by the potential that VR offers the music industry," says DJ Kryoman (real name Andy Moore). "VR opens up new ways for DJs and Artists to connect with fans around the world, to make music production and DJing more accessible... this will change music for the better."

Console video games followed a similar trajectory, putting more stock in the listening experience as games evolved. Early video game music was designed to be catchy and repetitive, but as the technology matured synthesizer melodies gave way to full-on scores.

Today, film composers like Harry Gregson-Williams and Hans Zimmer add nuanced compositions to big-budget gaming experiences.

VR is building on the sonic evolution of gaming. It's also turning live and rebroadcast events into immersive at-home experiences. NextVR, which began with a focus on live sports, has teamed up with Live Nation to stream some big ticket live concerts.

That could be an important new revenue source for artists and labels, which are eager to expand audiences for live events, where most of the money in the music industry is these days.

For those who just want to learn to spin some vinyl at their next party, Tribe VR's Oculus experience is $4.99 and can be downloaded here.

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« Last Edit: December 23, 2017, 07:48:35 AM by javajolt » Logged



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